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REAPER: Citadel of the Damned

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Devlog

  • First level and systems in progress!
    May 07, 2020 by E R Barratt
    Work is going smoothly! COTD (which very pleasingly is in the urban dictionary as "choke on two d**ks", here: Citadel of the Damned) has progressed into building out the initial level. Tech Improvemen... Continue reading
  • First AI and Weapons Update (Pre Alpha 0.02)
    May 01, 2020 by E R Barratt
    As it turns out, Quarantine is a very productive period with which to develop games. Much has been done, so let's go through the additions... First Enemy AI Playable The first enemy, codenamed "Void S... Continue reading
  • First Pre Alpha build. Yum
    April 26, 2020 by E R Barratt#Alpha
    So, Here's a tiny first look at REAPER: Citadel of the Damned. It doesn't look like much at the min, but let me explain what's been achieved thus far: https://www.dropbox.com/s/y2vcc83yn2t4tw3/VoidRea... Continue reading
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